Extended Range 4 - |
While undamaged, this unit can make range-4 Main Gunnery attacks using its range-3 attack value. |
Heavy Raider - |
Whenever this unit destroys an Auxiliary, score 2 victory points. |
Sprint - |
Once per game, at the beginning of your Sea Movement step, you can declare you're using Sprint. If you do, roll a die. On a 4 or higher, this unit gets +1 speed this turn. |
Torpedo Protection - |
Whenever a torpedo hit is rolled against this unit, roll a die. On a 4 or higher, that hit deals 1 less point of hull damage. |
Surface Action - 25/40 - Rare |