Advanced Fighter - |
This unit rolls two extra dice when making Antiair attacks against Fighters. |
Combat Air Patrol - |
At the end of the Air Mission phase, if this unit is in a sector that contains a friendly Carrier and no enemy Aircraft, you may move this unit to a sector within range 2 that contains an enemy Aircraft. |
Fighter-Bomber - |
When you place this unit during the Air Mission phase, declare whether this unit's type will be Fighter or Dive Bomber this turn. It can make Bomb attacks only while it's a Dive Bomber. While a Dive Bomber, reduce its Armor and Vital Armor each by 1. |
Surface Action - 11/40 - Common |