Extended Range 4 - |
While undamaged, this unit can make range-4 Main Gunnery attacks using its range-3 attack value. |
Slow 1 - |
At the beginning of your Sea Movement phase, roll a die. On a 1, this unit gets -1 speed this turn. |
Split Fire - |
This unit can make two Main Gunnery attacks against separate targets in different sectors. This unit rolls four less attack dice for each attack. You can't make any other Gunnery attacks during the turn you use this ability. |
Torpedo Defense 1 - |
Each torpedo hit rolled against this unit deals 1 less point of hull damage. |
Condition Zebra - 35/40 - Rare |