Extended Range 4 - |
While undamaged, this unit can make range-4 Main Gunnery attacks using its range-3 attack value. |
Radar Solution - |
The first time you make a Main Gunnery attack during the game, the attacking unit rolls one extra attack die. If this unit is undamaged, the attacking unit can make the Main Gunnery attack against an enemy unit in darkness within range 4 without penalty. |
Slow 2 - |
At the beginning of your Sea Movement phase, roll a die. On a 2 or less, this unit gets -1 speed this turn. |
Torpedo Defense 1 - |
Each torpedo hit rolled against this unit deals 1 less point of hull damage. |
Condition Zebra - 21/40 - Rare |