Axis & Allies

Naval Miniatures

War at Sea

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Speed - 1
Attack 0 1 2 3
Armor 3 Vital Armor 6 Hull Points 2
Run Silent -
If this unit doesn't move during your Sea Movement phase, ASW attacks against it hit only on a 5 or higher this turn.
Secret Cargo 4 -
At the end of a turn, if this unit is adjacent to an island or coast on your opponent's side of the map and no enemy Ships are local or adjacent, you score 4 victory points. You can only use Secret Cargo once per game.
Task Force - 3/60 - Common